Gameplay & Technical Designer

Ciao! I’m Claudio.
I turn ideas into
something playable.

I love prototyping mechanics, balancing systems, and figuring out what makes a game loop fun. Usually with my sleeves rolled up, working directly in the engine.

Illustrated portrait of Claudio

From Catania to Sweden.
Same curiosity. More layers.

The work, and the thinking behind it

Selected projects.

What I built, why I built it,
and what changed along the way.

How I like to work

Curious by nature.
Hands-on by choice.

If there’s one thing I love, it’s turning ideas into reality. For me, that means getting a mechanic into the engine, putting it in front of players, and paying attention to what happens.

The person behind the projects ↗
01 Make it playable

Blueprints, C++, C#, Unreal, Unity. I like being close to the implementation, where I can try an idea and see how it feels.

02 Follow the playtest

A rocket attack that stops the player. A room that’s too small for flight. Playtesting helps me find the gap between the experience I intended and the one players actually have.

03 Make the team’s work easier

Exposed parameters, reusable interactions, and tools artists can adjust themselves. Good technical design also means helping other people do their best work.

In my toolkit

Unreal Engine · Blueprints · Unity · C# · C++ · Git · Perforce · Miro · Photoshop · Jira · Confluence